The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. Gameplay revolves around Stealth and Action, as you face off against the strange workings of this place. You might be quick on your feet and quite able to defend yourself, but everything has consequences here. Whatever your strategy, one thing is certain: You must keep your wits about you if you are to survive the Palace.
Generations after the events of Divinity: Original Sin, the upstart Bishop Alexandar the Innocent has declared Source the sole preserve of the Divine Order. Sourcerers are now criminals, and those suspected of having Source powers are hunted, apprehended, and forcibly purged of their powers — leaving only empty bodies, devoid of emotion or free will, behind. Four burgeoning Sourcerers from around the realm are each a victim of Alexandar’s pogrom. There’s a bounty on your head. Divine Order magisters are hunting you. You don’t know who to trust, and the world is anything but your friend. To save yourself, you’ll need to take on the greatest Sourcerer the world has ever known. You’ll have to negotiate betrayal and deceit, the politics of a world tearing itself apart, and deal with your own Source powers. Travelling through majestic cities, dangerous wastelands, lost temples, and war-torn battlefields, you will be looking for a way to defeat Alexandar, discovering that the only way lies deep within yourself. It will be, without a doubt, the journey of a lifetime.
Love, Revenge, Pride. Everyone has a reason to fight. Values are what define us and make us human, regardless of our strengths and weaknesses. There are no wrong motivations, just the path we choose to take.